#pragma once
#include "UIScene.h"

class UIStage : public UIObject
{
private:
	std::vector<UIControl*> m_UICtrlVec;
	std::vector<UIScene*>	m_UISceneVec;
	
public:

public:
	void SceneRun();
	void CtrlRun();

	void InsertUIScene(UIScene* pUScene);
	void InsertUIControl(UIControl* pUICtrl);

	void Frame();
	void Render();
	void Run();

	void Release();

public:
	UIStage(void);
	~UIStage(void);
};
